Undergraduate Work
Here are some of the projects I worked on while completing my Bachelors of Computer Science and Engineering Degree at The Ohio State University from 2002 to 2006. |
Relevant Coursework
Computer Science and Engineering
- Algorithms and Data Structures
- Automata & Formal Languages
- Computer Architecture
- Computer Animation
- Computer Graphics
- Computer Networking
- Computer Systems
- Database Systems
- Development Using Components
- Case Studies in Components
- Elementary Numerical Methods
- Interactive Computer Graphics
- Object-Oriented Systems Analysis
- Operating Systems
- Principles of Programming Languages
- Programming in C
- Software Engineering
- Systems Software Design, Development, and Documentation
Electrical Engineering
- Electrical Circuits
- Electrical Circuits Lab
- Electronic Devices & Controls
- Logic Design
- Microprocessor Lab
- Switching Circuits Laboratory
Business
- Accounting
- Management & Human Resources
- Operations Management
- Marketing Management
Other
- ArtEd: The Computer in the Visual Arts
- MechE: Mechanical Engineering – Honors Statics
- Stats: Statistics for Engineering
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The Big West RTS
Rawhide Frontier is a western themed real-time strategy game developed for an Advanced Game Development course taught by Roger Crawfis through the Computer Science and Engineering Department at The Ohio State University. Our team of six computer science students developed the game over ten weeks in the Spring of 2006.
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“The Theory” is a two minute computer animated short in which a classroom transforms as scientific equations from a textbook come to life and become the physical phenomena they describe. It was created during the Winter Quarter of 2006 for a Procedural Animation course taught by Rick Parent offered by the Computer Science and Engineering [...]
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The Computer Character Animation course was taught by Rick Parent for the Computer Science and Engineering Department at The Ohio State University in the Spring of 2006. The course covered numerous topics in computer character animation including forward kinematics, inverse kinematics, skin modeling, motion capture, physically based simulation, rigid body dynamics, modeling hair, and facial [...]
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This page contains work from a Visual Arts course I took at The Ohio State University in the Fall of 2005 that taught students to use Adobe Photoshop and Macromedia (now Adobe) Flash.
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